You play as a desperate crim boarding extremely hostile derelict spaceships to loot stuff. I mean, it’s a new deeply systems-driven FPS made by some of the people behind System Shock 2, Neptune’s Pride and Captain Forever. Void Bastards is System Shock 2 meets XCOM and it looks great Continue with a new prisoner and a new suite of traits when you die - but enjoy keeping all the tools and upgrades that your predecessors crafted.Craft new tools and upgrade old ones as you work your way to the nebula’s core.Grow your prisoner, choosing what traits to keep and what to erase.Escape with your loot, whether it be warp keys to evade nebula hazards or torpedoes to fight off pirate frigates.React to evolving scenarios, reassessing whether to push through to the ship's cafeteria or escape back to the pod without any food.Outfight mutant crew, security robots and other enemies using poison darts, rifters, robotic pets and whole host of other jury - rigged tools.Plan your mission using a ship map, taking account of power plants, warp chambers, security system s, radiation leaks and other features of he interactive environment.Calculate your odds before entering a wreck, equipping the best tools for the job.Navigate a hazard filled nebula, choosing which ships to enter and which to avoid.Void Bastard players solve their own problems.Īdd this uniquely new take on the FPS to a stunningly rendered world that draws its look from graphic novels, a shedload of novel weaponry and tools, a host of bizarre enemies both mechanical and biological (and don’t forget to throw in a deranged computer) and you have the makings of a classic. There's no omniscient voice in your ear telling you what to do. Succeed by mastering moment to moment shooting, stealth and tactical skills as well as understanding when and how to use them in order to achieve your goals. Void Bastards takes the simulational first-person shooter to new places by letting you both set your own goals and then carry them out in real time. How to do so is entirely up to you as you both craft a long term strategy for escape and play out the missions into derelict spacecraft you come across. Void Bastards challenges you to lead a rag-tag group of prisoners home through the myriad dangers of the Sargasso Nebula. Now, from the development director of BioShock and System Shock 2, comes a brand new kind of strategy shooter hybrid that takes the Shock lineage into new territory. In 2007, BioShock built on that to create a world and narrative of a depth that hadn’t been seen before. In 1999, System Shock 2 redefined the first-person shooter as something more than just “run and gun”.
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